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Skipper
& Crew Responsibilities
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Crewing Techniques
One
of the last remaining individual freedoms left in the world today
is the privilege of taking a pleasure yacht to sea without meeting cumbersome
legal requirements to prove your yachting ability and the vessels seaworthiness.
This privilege grants us the true freedom to sail the seas
but it is the moral responsibility of the
owner and skipper of every yacht that puts to sea to ensure
that the crew and passengers are not exposed to avoidable danger or risks
and that no unnecessary demands are made on the local rescue services—That’s
if there are any!
This
means that yacht skippers must become competent to deal with any weather
condition and situations that they may encounter on a passage. The crew
should also posses the ability to be equally competent by assisting the
skipper in running the yacht efficiently.
Boat
Handling Under Power or Sail
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Any person who goes on the
water takes on the responsible role of safety
in their actions from the time they embark and whilst they
are freely maneuvering their chosen waterborne craft around what
ever its type, size or value. Similar to the responsibilities a engineer
has in keeping a motor running the person in charge of any vessel is responsible
for the vessels safe passage. Even
if operating single-handedly and especially in dangerous circumstances
around crowded waterways or beaches.
Infringements
off local By-laws may be punishable by hefty
fines but worst of all breaches in safe operating procedures
could result in accidents involving other people and personal injury
or in many recent cases death.
Responsible
yacht handling involves a little fore thought and
pre-planning a maneuver then with clear instructions or intentions
conduct the procedure or action safely. Beginners should Go
for Accuracy - Not Speed until they develop further confidence
and experience.
Safe seamanship
involves the helms-person continually judging the vessels responses and
approaches to any dangers then conducting any corrections necessary to
speed and direction.
Most off all whilst trying to
foresee any problems develop some understanding
of the crafts behavior as each yacht has its own and sometimes
unique handling characteristics. In the excitement of going on a boating
trip some patience is required in dealing with the pace at which things
should happen on the water.
Crew
Organization and Co-Ordination
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On crewed yachts,
Yachtmaster's will have to learn to organize
the crew into performing various roles
dependant on their ability and develop
co-ordination among these crews when conducting certain drills
onboard as you progress. Talking through
the task before starting and giving clear and precise directions
as the procedure continues and by keeping a sharp
eye for any developing problems avoids the panic that is usually
shown by inexperienced crew.
This can become an
exercise in managing human relations and resources
as well as learning to handle the yacht for the Yachtmaster.
This may pose an added problem for people unaccustomed
to giving or receiving orders and directions.
The
basic crew positions and roles (See below) on small yachts can be divided
up into Mainsail Trimmer, Headsail Trimmer, Tailer, Pit, Mast
and Bow.
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Mainsail
Trimmer |
Headsail
Trimmer |
Tailer |
| Overview |
• Trims
mainsail for the best speed and tactics.
• Communicates constantly with the headsail trimmer and helmsman
to keep both sails in the same trim mode, maintain a balanced sail
plan, and keep the boat going on the right heading and speed. |
• Adjusts
headsails for the best possible boatspeed or tactics.
• Communicates directly with helmsman about speed and height,
the pressure in the sail, and the location of nearby marks and other
boats.
• Communicates with main trimmer about speed and sail. |
• Tails
new jib sheet during the tacks.
• Trims guy downwind.
• Backs up headsail trimmer.
• Calls approaching breeze upwind. |
| Preparation |
• Check
that the main is in good working order and securely connected on all
three corners with the halyard, clew, and tack shackles taped or wire
tied.
• Check that all the battens secured and at the proper tension
if adjustable. For full length top battens err on the tighter side
if you are unsure.
• Attach an outhaul safety strop (spectra or similar line) from
the clew to the end of the boom.
• Go over main sheet system and all control lines making sure
everything is in working order and that you are familiar with how
they work.
• Confirm who will be adjusting control lines that you won’t
such as the outhaul, cunningham, and vang.
• Mark the settings of the outhaul, cunningham, vang, backstay,
traveler, and even sheet tension before racing, with the boat trimmed
in to full speed upwind. |
• Check
the condition of all the jibs and spinnakers, that each sail is in
the right bag, and that the right sails are onboard.
• Know the wind ranges of each sail and the boat’s target
speeds for different conditions.
• Check the winches, handles, sheets, backstay adjusters, shackles,
and spares.
• Make sure that the jib sheets and spinnaker sheets and guys
are lead properly.
• Leave one wrap of the spinnaker sheet on the base of each
cabin top winch.
• Mark the jib sheet with tape where it meets the base of the
winch drum when you have the correct jib for the conditions trimmed
in for maximum speed upwind. The lead position and halyard tension
should also be marked. |
• Help
check and pack all of the headsails before the race.
• Make sure all of the sheets and guys are lead properly and
that all other associated gear is in good working order.
• Coordinate with the trimmer as to the best way to travel through
the cockpit, hand off the sheet in the tacks, and to transfer from
the sheet to the guy in gybes. |
| |
Pit |
Mast |
Bow |
| Overview |
•
Adjusts halyards, spinnaker pole settings, and some sail settings.
• Call time to the start. Be sure to speak loud, clear, and
constant.
• Adjust settings such as the vang, outhaul, or jib halyard.
• Assist trimmers by helping to keep the cockpit lines clear.
• Organizes boat’s interior, and retrieves and stows sails.
• Works directly with bowman, mastman, and trimmers to affect
maneuvers, sail changes, and sail trim. |
•
Pulls all halyards at the mast to raise the sails
• Assists bowman with headsail changes, spinnaker sets, gybes,
and douses, and helps maneuver spinnaker pole.
. |
•
Changes headsails.
• Connects, sets, gybes, and douses spinnaker.
• Calls starting line, waves, and other boats.
• Climbs rig for tuning and repairs. |
| Preparation |
• Stow
heaviest items as low as possible below ideally above the keel.
• Place sails on floorboards in order of their intended use.
• Store important items such as spare sheets close to the companionway
for easy retrieval.
• Check that all spinnakers are race packed.
• Organize all control lines and halyards to make sure they
are free to run. |
•
Help bowman set up the front of the boat by connecting headsails and
rigging spinnaker gear.
• Become familiar with all halyards at the mast for sail sets,
and have a look at where they end up in the pit.
• Put marks on halyards and topping lift where they exit the
mast once they are fully hoisted.
• Run zipper back to the end of the jib bag and reconnect it. |
•
Make sure that the spinnakers and headsails are race packed.
• Check the condition of all gear including headstay feeder
and groove
• Make sure the spinnaker pole is rigged properly.
• Set working spinnaker halyard (usually the port halyard) attach
the spinnaker.
• Make sure the spinnaker gear is run properly and that the
pole is on the correct side with the gear in it.
• Connect the spinnaker gear to the sail in the bow hatch. Once
connected tape any shackles with rigging tape, particularly the spinnaker
halyard!
• Tape anything that could tear the spinnaker. |
There
is more to being a good crew than jumping when screamed at. There is
even more than knowing how to get sails up and down, and the boat tacked
and jibed. The key to moving beyond the crew as 'automaton' stage, is
the recognition of three concepts: the impact of weight and placement
on speed, understanding priorities, and developing initiative.
What
Weight Means
First,
where you are on the boat, is a huge component of boat speed on every
point of sail. Consider this: an increase of 1% in boat speed, from
6.0 to 6.1 knots, would equal two minutes over the course of a normal
two hour race, 2 minutes 24 seconds at 5 knots. Moving a single body
of average weight to the rail, when sailing with the keel loaded, (wind
forward of 120 degrees apparent), increases boat speed on your average
racer/cruiser 30-40 footer .1 of a knot. Get the picture? In other words,
if each crew member always has their weight in the right place, you
could be as much as ten minutes faster over the course of a two hour
race. If six crew members simply hike properly, which means moving outboard
six inches, the boat will go .1 of a knot faster upwind. Remember, sailing
is a sport; no pain, no gain.
Where
Should I Sit?
The
magic spot varies, depending on wind velocity, boat speed, sea state,
and the need of the helms person. It also reflects the design characteristics
of the boat. Most racer/cruisers rides high in the bow, low in the stern,
so they always need the weight well forward, (though never forward of
the shrouds). This means stay out of the cockpit! It is convenient to
think in terms of a diagonal line running from the leeward shrouds,
to the weather rail at the back end of the cabin top. In light air,
weight should be forward and to leeward. As the breeze builds, weight
should shift aft and to weather. Upwind, the crew should react automatically
to puffs and lulls, and the needs of the helms person for more or less
heel. Create heel in light spots, out of tacks, or in waves.
Help
the Helms person
The
steering groove is wider, and the boat has more 'feel' when it heels
over. The driver should communicate need for heel to the crew. The driver
should attempt to sail the boat flat, or with as little heel as they
can stand and still keep the boat in the groove. Once you get the boat
going, move weight up. Speed first, then weight up. The boat will get
a mushy, almost slow feeling just as it really gets hooked up. As the
driver starts to lose it and slow down, (or if a set of waves or a light
spot is coming), they should ask for more heel. The crew should anticipate
and try to feel the boat. A well-trained crew will react to changes
in velocity or boat speed automatically; moving forward and to leeward
as the breeze dies or the boat slows and back up to weather when the
boat heels over in a puff, or the driver gets it dialed up.
Downwind,
keep the weight well forward. Heel slightly to leeward in the light
spots, and heel slightly to weather (5 to 8 degrees), when the boat
is going well. In heavy air, the weight can slide aft somewhat, but
there is no need to get carried away with this. The bow is plenty full
enough to keep the boat from turning into a submarine on most racer/cruisers.
This
part is painful, but in light, sloppy conditions, upwind and down, it
is faster to have the majority of the crew below, with their weight
forward and to leeward. The crap shoot nature of light air sailboat
races, actually makes this a good deal. Who wants to watch anyway? Besides,
it is much more comfortable, and you can have lunch.
Movement
Kills Speed!
While
you need to get your responsibilities taken care of, remember that every
time your weight is out of place, you are slowing the boat down. Think
through your tasks so that you can accomplish them with the minimum
amount of movement and wasted motion. Many times a job can be done from
the rail. For example, in breezy conditions, the pit person doesn't
have to move into the companionway, but can tail halyards and topping
lift from the weather rail.
Above
all, movement kills speed. If you can get your job done and then freeze
in the right spot for the conditions, you will help make the boat go
fast. In a perfect world, the crew would be frozen in proper position,
explode in one burst of concentrated action to perform the required
evolution (set, jibe, douse, etc), and then immediately settle down
and freeze. It is essential to settle the boat down after any evolution.
Priorities,
Priorities...
Which
leads us to the next important concept: priorities. The more you race,
the more you will realize which things have to happen, and which can wait.
As you set the spinnaker, for example, is it really important to ease
the outhaul, cunningham, and backstay, right now? The answer is no. All
that is critical is to get the spinnaker up. the jib 1/2 way down so the
spinnaker fills, and the mainsail and spinnaker trimmed properly. It will
be better for boat speed to freeze, and attend to the small details of
sail trim later, once the boat has settled down.
Remember
this principle after every mark rounding. At the leeward mark, do not
detach the spinnaker gear from the spinnaker or do any clean-up other
than what is absolutely necessary. Ask the tactician before the rounding
if you will need to tack immediately. Hit the rail and tidy up later.
Speed first, then go for the good housekeeping seal of approval. There
will be appropriate times to flake halyards, pack spinnakers, move gear,
etc.
Have A Plan
There are four basic
evolutions in sailboat racing: tacks, sets, jibes, and douses. Create a
plan for your boat. Define the responsibilities of each position for every
evolution. You can work out the details in practice. There is no perfect
scheme. Just as great golfers are able to achieve the same results with
different swing mechanics, you can get the mechanics of boat handling accomplished
with a variety of different plans. Whatever works on your boat, with your
crew, is right. No matter what scheme you come up with, the lesson is to
have the plan outlined, so that every member of the crew understands his
or her responsibilities. When new crew come on board for a race, you can
easily plug them in, and define their tasks. Call me if you need a sample
plan.
Taking
the Initiative
Finally,
if you want to graduate from automaton to rock star status, you have
to learn to take initiative. When you get to the boat, you know that
all the gear needs to be led and the sails checked and packed. Do it
without being told. When you get out to the race course, make sure your
skipper fills you in on the details (listen up skippers). Know what
the course is and when you start. Have your skipper sail the course
in miniature so you can get a sense of the wind angles and velocity
for each leg. This will enable you to anticipate the need for spinnaker
gear position. Set up all spinnaker gear before the start.
Think
for yourself. As the weather mark approaches, you know how much time
you need to get the spinnaker hooked up. Pick the right moment, dive
down below and get it before you are yelled at. Stay in the game. React
to puffs and lulls and changes in boat speed with the proper weight
shift. Keep an eye out for the next mark. The tactician will always
appreciate this information. Let the back of the boat, (often referred
to as fantasy land), know about major changes up the course: breeze
velocity, other boats who are all of a sudden doing something differently,
etc. Make sure your information is precise, and be sure not to get everybody
talking at once. Too much information is just as bad as too little.
You don't need a continuous play by play.
Remember
to remind your skipper that good crew is not found, good crew is made.
Make sure you sail with someone who appreciates desire, and is willing
to train. Good skippers have a knack for getting the most out of every
person on the boat, and for making everyone feel like they are part
of the game. They ask opinions about trim, speed, and tactical situations,
(even if they end up ignoring them!) They are careful to make sure the
whole crew knows how the course is setup, and what the tactical plan
is. It is this spirit and attitude the creates a sense of responsibility
and encourages crew members to take the initiative.
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